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We Build Worlds Worth Getting Lost In
Ember Quarry Games is an independent studio founded in 2012 on a simple belief: small teams with strong convictions make the most memorable games.
Our Story
We started in a converted stone workshop — a literal quarry building — with four desks, one borrowed server, and a prototype about a city that never forgave. That prototype became Cinder Veil, and the workshop became a studio.
Fourteen years later we are twenty-six people: designers, engineers, artists, composers, and professional arguers-about-lore. We still prototype on paper first, still playtest every Friday, and still believe the player’s choices should matter more than our plot outline.
What We Believe
Choice first
Every system we ship must answer one question: what does the player get to decide? If the answer is nothing, it goes back to paper.
Small team, loud voices
The intern’s objection beats the director’s instinct until it’s tested. Every Friday playtest can — and has — changed our roadmap.
Ship it honest
No crunch-as-culture, no roadmaps we can’t keep. When a date slips, our players hear it from us first — with the reason attached.
Our Team
Open Positions
If you enjoy experimenting, like working in a small team and always want to get better at what you do, we would love to hear from you. Tell us which seat is yours — apply through the contact form and mention the role.
Love games? Come make them.
Browse our worlds, then tell us where you fit — or just say hello. The kettle is always on.