Overview
Our biggest expansion yet. The sky over the Ashen Coast splits open, and colossal fire-breathing wyrms pour through — each one a moving siege you must study, wound, and bring down.
Track five elder wyrms across scorched cliffs and drowned chapels, forge gear from what you carve off them, and decide what the coast becomes after the fire.
Key Features
- Five elder-wyrm hunts, each a multi-stage battle across a bespoke arena
- A wound-and-break system: carve armor, ground wings, and turn the fight
- Wyrm-forged gear trees with fire, glass, and storm affinities
- Co-op hunts for up to three wardens with shared carve rewards
- A new ending determined by which wyrms you spare
The Setting
The Ashen Coast is a black-glass shoreline of cooled lava flows, fishing towns turned to charcoal, and thermal vents that can cook hunter and wyrm alike.
Each hunting ground is built around its wyrm: the cliff-nester, the vent-diver, the storm-caller, and two the wardens refuse to name.
At a Glance
| Genre | Monster-hunt expansion |
|---|---|
| Platforms | PC, PlayStation, Xbox |
| Mode | Single player & co-op hunts |
| Status | Coming soon |
What's Included
- Requires Cinder Veil
- Ashen Coast region and five hunts
- Wardens’ co-op charter
Gallery


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