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New Desert-empire expansion Out now

Ironhold DLC

Empires rise from the sand.

$19.99

Overview

Ironhold carries Cinder Veil’s story south, past the railheads, into the sunken pyramids of Khalfara — where dead dynasties left vaults full of law-tablets, and living ones will kill to rewrite them.

A new campaign of tomb-delving, court intrigue, and desert warfare, built around a dynasty system that remembers every oath you swear and every one you break.

“A masterclass in expansion design — Ironhold feels like a sequel wearing a desert coat.” — The Checkpoint Post

Key Features

  • A full Khalfara campaign across pyramids, vaults, and oasis courts
  • A dynasty system that tracks oaths, debts, and bloodlines across missions
  • Four recruitable war-scribes with their own vault-keys and secrets
  • Sand-skiff traversal, tomb puzzles, and dynamic dune-storms
  • New gear set: sun-forged arms and vault-delver tools

The Setting

Khalfara is dunes over drowned boulevards: half-buried pyramids, salt markets, and oasis courts where water buys more than gold.

Explore on sand-skiff, map the deep vaults by lamplight, and watch the desert itself shift routes between visits.

At a Glance

GenreDesert-empire expansion
PlatformsPC, PlayStation
ModeSingle player · new campaign
StatusOut now

What's Included

  • Requires Cinder Veil
  • Khalfara campaign and dynasty system
  • Sun-forged gear set

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Get the Game — $19.99