Overview
Ironhold carries Cinder Veil’s story south, past the railheads, into the sunken pyramids of Khalfara — where dead dynasties left vaults full of law-tablets, and living ones will kill to rewrite them.
A new campaign of tomb-delving, court intrigue, and desert warfare, built around a dynasty system that remembers every oath you swear and every one you break.
Key Features
- A full Khalfara campaign across pyramids, vaults, and oasis courts
- A dynasty system that tracks oaths, debts, and bloodlines across missions
- Four recruitable war-scribes with their own vault-keys and secrets
- Sand-skiff traversal, tomb puzzles, and dynamic dune-storms
- New gear set: sun-forged arms and vault-delver tools
The Setting
Khalfara is dunes over drowned boulevards: half-buried pyramids, salt markets, and oasis courts where water buys more than gold.
Explore on sand-skiff, map the deep vaults by lamplight, and watch the desert itself shift routes between visits.
At a Glance
| Genre | Desert-empire expansion |
|---|---|
| Platforms | PC, PlayStation |
| Mode | Single player · new campaign |
| Status | Out now |
What's Included
- Requires Cinder Veil
- Khalfara campaign and dynasty system
- Sun-forged gear set
Gallery


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